IL-2 Sturmovic Cliffs of Dover-FLT


A new simulator reproduces in detail the confrontation of the Royal Air Force (RAF) and the German Luftwaffe, the speakers in conjunction with the air forces of Fascist Italy. The game covers the events of the summer and autumn of 1940 in the best tradition of the famous series "IL-2 Sturmovik", focusing on historical and technical accuracy.

System requirements:
- Operating system: XP, Vista, 7
- Processor: Dual-Core - 2,0 GHz or Athlon X2 3800 + / Core i5 - 2,66 GHz or Phenom II X4 - 2,6 GHz
- RAM: 2000 MB / 4000 MB
- Free space on hard disk: 4,078 MB
- Video: (512 MB) / (1000 MB)
- File System: FAT, NTFS
- Important: Before installing disable Anti-Virus and Firewall

Installed patches:
- V 1.00.13954 -
-DRM-
* System protection StarFors was removed from the game. Battle of Britain no longer require a second key to Fight the authentication.
-GRAPHICS-
* Optimized the house on the landscape. Productivity gains will be less noticeable on the video cards that exceed the recommended configuration.
* Removed the micro-breaks associated with downloading of trees and other vegetation on the landscape. Also changed the method of making long-distance trees.
* Improved the blocks, ie batch of new pieces of 8x8 km area, as far as player movement over the ground. The performance boost will be most noticeable on vehicles that exceed the recommended configuration.
* Extended the set of available permissions in the settings of the video.
* Faster rendering booths. Also hid the stars and other bright objects at night outside the cabin.
-Aircraft
* Cut the "gum" with the player's aircraft, which smoothed his movement by holding a graphical representation of l / and for its physical position, since in rare instances it caused a situation in which it seemed that the tracer emitted sideways.
* A revised many of the visual effects of aircraft, and also added new nektoroye such effect falling MG131;
* Improved Module flight model at 0.001%;
* Plug in the cockpit FIAT G.50.
* Fixed performance drop with a close look at the structure of bombers;
* Add a special burden on the aircraft, lost most of the wing. Although it is less realistic solution to answer the most common misconception, as we work to more accurate calculations of the wing specifically for this scenario;
* Fixed a problem when detached control surface could still fly a plane;
* Fixed a visual damage to the FIAT G.50;
* Fixed the appearance of the control and animation FIAT G.50;
* Fixed a situation in which a FIAT G.50 could remain too much lift the wing after injury;
* Fixed a situation in which the wing radiator FIAT BR.20 in rare cases, disappear;
* Fixed propellers and turrets Blenheim;
* Fixed the details of the external vidv He 115;
* When He loses the float 115, the physical model will no longer become confused;
* Bow arrows Xe-115 will no longer protrude from the detached bow section;
* Fixed a problem with the appearance of leaf radiator Hurricane;
* The window in the floor of Ju-87 does not change the color of the sea;
* Minor visual moments in the He-111;
* Damaged Wellington will no longer disappear from a distance;
* The upper turret Sunderland will behave properly when the plane falls apart into halves;
* Fixed a bug where the engine management did not respond to user actions within 2 seconds after the start of the mission with the included anthropomorphic control;
* Fixed a problem with a Bf 109 with the included anthropomorphic control when disabled sophisticated engine management will affect other systems;
* You will now see more realistic effects of flutter and damage to the engine;
* Increased drag folds radiator to a more realistic level;
* Exposed the plane after the separation motors on multiengine aircraft will now be significantly more resistance;
* Adjusted for calming the compass to match the characteristics of the Soviet compass A-4, as many were unhappy with his current behavior;
* Fixed minor details of the visual damage Bf 109;
* Lowered the time of release the flap on the Bf 109 to 25 seconds.
-MISC-
* A revised interface window of client and server for the multiplayer mode;
* Fixed multi-search sites;
* Add a volume control of music and speech audio settings;
* Adjusted many small problems with the sound;
* Clear the memory, alleviate the burden for weaker machines. This will be most useful for users on a 32-bit Windows XP;
* Changed the behavior of the camera when the player jumping with a parachute;
* Hunt the escaped AWOL tags airfields in the full editor, returned them to order;
* Fixed some labels on the map.

- V 1.00.14101 -
-Multiplayer-
* Added a new section stimovsky Lobby Multiplayer, as an alternative to existing search servers. Lobby - a place for players where you can meet prior to joining or creating a server. The most important feature of the lobby is that it allows users to connect to servers running on non publichnomIP, bypassing the network address translation (NAT). Lobby, of course, also allows you to attach to servers with public IP.
* When the lobby is connected to a server with public IP, the server can be found through the lobby and directly to the search servers. With the non-public IP, the lobby - it's the only way to get access to the server.
* When you run a dedicated server, host lobby can connect to it by clicking the Search Server. Otherwise just click Play to create a new server.
* Fixed some of the effects of flame and smoke, are not in sync with the game on the network and recording tracks.
* Returned smoothing on DirectX 9.
-GRAPHICS-
* Continue to improve the productivity of the landscape. Improvement will be even more noticeable on machines with 4 or more processor cores.
* SSAO is now possible to disable the video option. Turn off SSAO slightly degrades the quality of graphics in increasing productivity.
* Set the quality of texture added to the video options. Standard settings (no change), High (down 2x), Medium (decrease 4x) and low (down 8x). Reducing the size of the texture will greatly increase performance on less powerful machines at the expense of graphics quality. Note that the function is smart enough not to reduce the size of texture planes, so the most important components of the game remain unchanged.
* Weeded out the grass on the runways and roads.
-Plane
* Implemented a new getParameter () interface AiAircraft, that adds new authors to script.
* Reworked module damage. Greatly accelerated performance in the moments when the aircraft is under a hail of bullets.
* Trimmer when running in the air now put close to neutral.
* When running in the air, all gyroscopic instruments are already "tepid." There is no need to wait for hypertension, the course setter, and so forth
* Changed the messages to the afterburner control Bf-109. Instead of showing "ON-OFF", the simulator will now show whether the afterburner is turned on, and when he's really off.
* Minor changes in the appearance of Bf-109.
* Minor changes in the appearance of Bf-110.
* Returned splash of water when plane crashes into the water.
* Add a new bright explosions of a fuel (bombs big round objects tank)
* Flaps do not rise by themselves after starting the engine.
* Damage Model Spitfire will no longer sometimes ignore the loss of the rear fuselage.
* Removed some fine adjustment of carburetors. Engines, Rolls-Royce will now choke if overload is negative, and nothing will happen, if it is positive. (Old values ??were - Chikhi to 0,5 G, and the refusal to 0,25, in principle, perfectly accurate - but it confused the vast majority of players)
* Changed all tachometers in British and Italian aircraft to electric, as many did not suit the dance arrows mechanical tachometer.
* Rack Chassis Ju-88 will now take your wing landing gear when the landing gear detached from the aircraft.
* Add the power cord into the cabs of Bf-109 and the Hurricane.
* Fixed a visual issue with bullet holes in the glass cockpit.
* Fixed a problem with the radiator flap FW-200, which can remain after the loss of the engine.
* Fixed the lack of geometry on the damaged right wing of the Spitfire under the flap.
* A revised motion knobs Reset afterburner on the Hurricane.
* Screws in the detached engine will now stop.
* Damaged derived from hand engines will not start work again when flying at high speed.
* Adjusted the behavior of divorced engines.
* Double the amount of air in the emergency pneumatic chassis Bf-110. This increases the likelihood that deflation chassis will have enough momentum to drop the rack until it locks.
* Flaps in the Bf-110 can now be broken only as a whole and not piecemeal.
* Hydraulic drive on the Bf-110 now runs from the right engine as it should.
* Fixed a bug where "Chikhi" carb always caused damage.
* Fires a fuel, by contrast, are more destructive.
* The fire and the flames from the air fires will now light aircraft, rather than breaking apart.
-MISC-
* Added four new test track. Black Death - The Black Death - A new version of the most famous track from the IL-2. It will squeeze out all the juice out of your system, especially of cars with dual-core processors. Chetyrhyadernye processors must click the Black Death, like peanuts.



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